Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Monday, January 16, 2012

Fog and Water


Shortly after New Year's my hometown experienced some unseasonably warm, humid weather for January (even for Georgia). It poured rivers all day, with hardly a letup. Late in the afternoon, I made a quick run to the store, and by the time I finished the world had grown dark outside.

As I approached the exit doors I blinked my eyes, and did a double take. I thought I was seeing an odd reflection back through the sliding glass doors - but no; the world really had changed that drastically in only half an hour. What had been a damp, clear, break-between-the-clouds world when I went in had been replaced by the thickest, densest, most ghostly fog I had ever seen. Standing on the sidewalk, I could not even see the opposite side of the street.

The drive home that night was interesting, to say the least. Though I was only five miles from home, it was a winding, corkscrew five miles - alongside vast acres of rolling pastureland, down into marshy hollows, round hairpin curves and over one lane bridges. I traced the route from memory, because I could not see anything except the encroaching fog, and the eerie wells of light that punctured the mist above me. More unsettling was to see the full moon rising in a clear night sky, high above the fog embankment. Beyond the highest trees, painted like a colored wash above the goblin-gray sea of restless fog, was a band of starry sky with the moon at its heart, hung like an enormous pearl on a satin ribbon. Below, every mist-bound tree cut an imposing figure, marching out of the vagueness with the dark, stern presence of a giant at large. The last bands of sunset cut through the topmost coils of vapor, picking out the bare crowns of oak trees like the many-pronged horns of a mystical creature.

I drove about ten miles an hour all the way home, alternately watching the shrouded road before me and gaping at the glory-streaked netherworld pressing around me - above and below, near and beyond. I was full of wonder at the sight; and yet one persistent thought kept running through my mind:  This is why people believe in fairies.


It is small wonder why, in every high school and college literature class, teachers burden their students with lectures on symbolism and motifs. There is, after all, good reason for impressing something such as, say, the water symbol on students of western literature. In nearly every classic tome water generally represents, on the surface at least, memory. This is why we can study Galadriel's mirror from Lord of the Rings, the great river (the Mississippi) at the heart of Huck Finn, or that disastrous sheet of ice in Ethan Frome and pull from each a family resemblance, so to speak, in what those scenes communicate. Individually, the water symbol adds extra layers of peculiar meaning to the plot at large. Yet despite the disparate nature of their respective tales, Lord of the Rings, Huck Finn and Ethan Frome all contain in the water symbol the impress of memory. Events long gone that cannot be recovered, for good or ill - that is the common truth that resonates with the reader.

Fog is another such symbol. Mystery, of course, is the essence of its nature, its allure, and its danger. It is a living shroud for the natural world, a ghostly harbinger of death and portents, that rises and abates when least expected. It confuses the most level-headed guides, makes familiar terrain as foreign as a distant planet, and brings doubt where certainty once prevailed. Symbolically and in reality, fog is about obscuring the truth, covering with doubt, and taking what we thought we knew and transforming it into the unknowable and threatening.

I know several writers who eschew using "traditional" symbolism. It was quite the fad for a while to take the established symbols and motifs from classic literature and turn them all on their ear. In some circles, it is still fashionable.

Yet I maintain that we should not shy away from established symbols in our writing. True, we don't want to be cliche --- that is the fear of every writer, I think, whether published or no. But if we dismiss all of the most basic symbols that appeal to our innate senses as humans, then we risk losing that subtle anchorage every writer needs in order to give texture and familiarity to their work. Appealing to the familiar and sympathetic in your readers goes beyond merely crafting believable characters with identifiable problems; it extends even to the ordinary symbols that, like fog, chase them through their days and twist the details of familiar life into new complexities, thus layering substance with urgency, and drawing your reader yet farther into your world.



Thursday, December 8, 2011

Kukuburi Love


Time to pimp one of my favorite webcomics.

I used to be a webcomic junkie; but time constraints and a difference in preference as various comics went off on new tangents led me to narrow the field just a little bit. There are a couple I check in on a couple times a year, but only a very VERY few that I follow diligently each week. As in, I can count them all on one hand and still have fingers left over.

Today I present you with one of those exceptions.

Kukuburi is the imaginative progeny of the magnificently creative Ramon Perez. His fabulously crafted tale revolves around Nadia, an independent gal with a tragic past and a quirky-going-nowhere present-day life.

Of course, her life doesn't remain in limbo for very long. When she walks through the wrong gate with the wrong box (or the right gate with the right box, depending on your perspective) she finds herself in an intricate, inside-out, sunny-side-down alternate reality that makes Alice's Wonderland look like another cubicle in The Office. Nadia's subsequent journey throws her headlong into a calamitous war like no other, where sting rays, snails, and flying whales are just as likely to be your nemesis (or ally) as a talking iguana or a scheming skeleton.

If you're looking for spoilers on the plot - I can't give you any; leastways not yet. This is because Ramon is such a meticulous storyteller that he has crafted the tale along very specific lines, drizzling pertinent facts in odd places, so that the whole thing plays out as a sort of living Rubik's Cube. This means that, at 175 pages (so far), readers are only now coming to the cusp of long-promised answers to some of Nadia's most pressing questions.

If you haven't discovered Kukuburi yet, I heartily recommend you go back to the beginning and work your way forward through the whole fantastic tale.

Note on updates: Because Ramon is such a wonderfully talented individual, there are times where he must hit the pause button on Kukuburi so he can keep his day job in order, so to speak. But he always communicates with his readers, and he always comes back. He's made no bones about his love for Nadia and her compatriots, and his commitment to finishing her story; and after following his comic for over two years, I can honestly say he always makes good on his promises.

Updates are currently happening in a somewhat regular fashion - about twice a week. But whether he updates twice a week or just once, you'll want to stay tuned.

Trust me on this one.

What are your favorite webcomics?

Friday, November 25, 2011

Plot Problems & Quick (Temporary) Fixes


Hello there! I am enjoying an extended Thanksgiving holiday with friends and family, and am not near my computer today. So please enjoy this reprint of a guest blog I did for the wonderful WriMosFTW! website earlier this week. 


Welcome to the third week of NaNoWriMo! We've indulged in wild, literary abandonment! Hedonistic word abuse! Tangents that turn into plot development!!

It's great, isn't it? Only right now maybe it ISN'T so great. Maybe you are stuck. The how-the-heck-did-I-get-HERE??? kind of stuck.

Yep. Know that feeling well.

The problem with getting stuck in the middle of NaNo is that you're crunched for time. The whole point of NaNo is, after all, to give starry-eyed dreamers a kick in the pants so we will push on, even when we want to spin our wheels and edit, re-edit, polish and tweak Every. Single. Line.  So you barrel on, reminding yourself of that glorious finish line of 50,000 words, and that you can edit to your heart’s content come December. But sometimes you turn a corner and find yourself in a plot tangle that only gets worse the more you write.

Frustrated? Sure you are. Want to fix it? Absolutely. But since this is NaNo, the big, glossy edits come later. But take heart - there is a way to move on ---- even if you have to leave a mental "bookmark" or two for the editing process.

Below I've listed three common plot problems that make ME stop in my tracks, especially now, when I’m so focused on my word count. I've also given my "quick fixes" that allow me to press to the end of NaNo and THEN do the hard edit.



Problem #1: Too Many Characters, or Too Few: These are opposite problems, and neither of them can be fixed mid-NaNo. But you can still pause long enough to see if this is the root of your problem. Don’t be afraid to do it either – determining if you’ve got a problem in this arena will save you a world of hurt later.

Quick FixToo few? Add in the new people as you press on, but make some kind of notation to indicate you've introduced a character that wasn't there before, but ought to have been. (I manage this by putting that character's first appearance in bright red font.)
     Too many characters? Figure out which are your weaker characters, and mentally cut them loose. This will leave your stronger characters to pick up the slack, and they will be even more dynamic and engaging because of it. But don't try to fix your earlier pages now. Wherever you are in the manuscript, hit the enter key a few times to indicate a break from previous plot details, and keep going - but with the revised set of characters. You may even need to leave yourself a clear note about who got axed. Everything up to that point will need adjusting post-NaNo.





Problem #2Murky Plot Points: For me, a "murky plot point" is something that I haven't thought through very well, that is now turning out to be a bigger deal than I thought. In my current project, I knew I needed an underground train. I had no idea it would become so central to the story. Now I realize I need to study up on trains come December. I can’t become a Train Expert just now; but I will.

Quick Fix: When I realize I need technical jargon I just don't have yet, I'll insert some notes in parenthesis and in red (or bold, or all caps) that reminds me of what I need: For example: "Then Finn looked under the train (((and detected some serious problem that stalls the train out for the next two chapters))). Then he turned to..." etc. Since I already have a basic understanding of trains, I'll know that Finn at least needs to go for some parts, which would be conveniently located in a troublesome part of town. Plot moves on. 




Problem #3: Not Thinking Wide Enough? This is a different sort of problem. It doesn't create so much of a writer's block as a moment of realization amounting to: "Oh, CRAP I should have done this four chapters ago! Now what?" If you've hit that sort of snag, you've realized there is some key character, scene, or whole chapter that is missing from your earlier writing, and without it you don't have enough internal scaffolding to bear the weight of your story. But this is NaNo, and you want to press on to where you NOW know the story ought to go.

Quick Fix: Print out the pages you have so far, and quickly scan what you’ve written. In the margins, make plain but simple notes: “Put Anne in this scene.” Or “Needs more cowbell.” Or “’Add chapter about Marv’s POV from the Inner Sanctum”, etc. If you do this while it's fresh on your mind, you’ll not only thank yourself later, but sometimes you’ll pick up on other things that need to be added to the margin notes. (I usually sacrifice a whole evening of NaNo-ing to do this step anyway, even if I feel I’m doing well.) The trick is to not bog down here, and forget to type. Make your notes and move on.




It’s been said that “If a thing is worth doing, it’s worth doing badly.” As writers, that is what we ought to remember as we pursue our craft. Your first pass at a rough draft – whether hastily written or no - is going to be just that: ROUGH. But if your tale is worth telling, then it’s worth telling badly - at least during the first pass.

But you’ll get to the ultimate finish line. Of course you will! Because we’re writers, and we know that rough beginnings are always the first step – but never the last.


Wednesday, October 12, 2011

A Word on Beta Readers

Hard questions are sometimes the best punches anyone can throw at you. Being punched isn't fun, but once you learn to spar, you can dodge and deflect those jabs in real life that could hurt you or throw you off track. The trick is to recognize those punches as the blessings-in-disguise that they are.

It Takes Two Kinds
I was reminded of this last night, when I met a friend to talk about our respective manuscripts. She has a strong English/Lit background and could really ask specific questions about my plot, and assimilate my answers in a way that allowed her to pinpoint a couple of my plot holes without ever reading my manuscript. It was a wonderful contrast against my previous writer's meetings, because all of my Beta readers* so far have responded to my manuscript largely on an intuitive level. They love the set-up, the dynamic between characters, specific personalities, subplots, humor, mysteries....in short, they've thrilled to those points of the overall story that thrill me. They've caught my enthusiasm for what I love about my tale, which is what any aspiring author wants to hear....and needs to hear, at least in the beginning stages. Our egos are so frail when we first start out that we need the confirmation that our ideas are, in fact, valid and worth pursuing.

Last night, however, my friend took a more editorial approach. She wanted to know: What have I done to make readers buy into the story? Have I made it believable? Is my tale consistent with my proposed genre and audience? Who are my protagonists? Why do I have four main protagonists, and not just one? What action draws the reader in? How am I keeping their attention? Have I left any oddments in the narrative that might jar the overall consistency of my plot? 

Stand and Deliver
The best part of this rapid-fire questioning was that, since my friend had not yet read my manuscript, I had to defend my plot. It made me articulate why I had done certain things, or not done others. I could not have had a better practice round at defending my work, even if I had received a cold call from a potential agent. Based on my explanations alone, she was able to both encourage me in what I was doing right (structurally speaking), but also point out a couple shortcomings in my plot. They are fairly easy fixes, but both are the sort of errors that I would have wholly overlooked, and which in turn would have made a dent in my proposal, come query-time.

That is, I suppose, what the professionals mean when they talk about the "ideal Beta reader." You want several Beta readers, of course; and you want them from varying ages and viewpoints so you can get a well-rounded collective response. But in your ideal Beta reader, you want someone who who catches the vision, and pinpoint specifics of how to make that vision as real to the readers as it is to you.

Anyone else run into this? How many Beta readers have looked over your prized project? What is your ideal Beta reader?
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(*) Beta readers = editorial jargon for "test readers"

Monday, October 3, 2011

steampostdystopiantasy

Now that I've put all these writing-centric measures in place (Twitter, blog, serious daily edits of my manuscript), I'm having more and more people ask me about my current project, this crazy idea of mine that I hope to have in query-ready shape come April.

The first question I generally get is: What genre is it?

Funny thing is, I don't know. Not really. I have a name for the genre, which I would call postdystopian. Only, I don't think there is such a term.

What do I mean that my novel is postdystopian? I mean that it is about the world after Big Brother has died, Animal Farm has gone to seed, the Firemen have disbanded and no one meets for the annual Lottery in the village.* All the tyrants have withered away through one circumstance or another, but the hamster-wheel - and the common, everyday people trapped within it - is still in motion.

Until the machinery itself begins to break down.

What happens when the system conks and Big Brother is no longer there to give orders? What results when the military is in disarray and, for all purposes, leaderless, even though certain forms of "peace-keeping" are maintained? What happens when people begin to break laws that can no longer be enforced?

What happens then?

My characters live in a world that is running out of man-power. Running out of thinkers. Out of medicine. Out of food. Out of time. And unless the downtrodden, largely uneducated masses can somehow reach beyond their own past to the World That Came Before, and derive from the crumbled relics some sort of template for starting over - they'll all die out. Out of sheer ignorance. No war necessary.

That's what I mean by postdystopianism. I haven't seen anything on the shelves along those lines yet...if you have, please burst my bubble and tell me. I want to know.


(*) Note: See: 1984, Animal Farm, Fahrenheit 451, and The Lottery, by Shirley Jackson.